Daniel William Chevillat

Lifelong Learner, Analyzer, Explorer, Dancer



  • Quantitative research methods: experimental design, statistical analysis, AB testing, survey design & analysis

  • Qualitative research methods: usability testing, heuristic evaluations, ethnography, interviews

  • Strong Project Management skills

  • Interaction Design: wire-framing, user flows & information architecture, prototyping


  • R, SPSS, Minitab: Statistical Analysis

  • Axure: Prototyping

  • Microsoft Office: Word, PowerPoint, Excel


San Jose State University

2006 - Present
Expected Graduation: December 2018

  • M.S. Human Factors and Ergonomics, Emphases in Cognition and HCI

University of California, Santa Barbara

2013 - 2015

  • B.A., Psychology, June 2015

  • Graduated with high honors and distinction within the major

  • GPA: 3.74

Relevant Projects and Coursework

Usability testing

SJSU, Spring 2017

A collaborative and project-oriented class, meant to teach students the process of usability testing, including user-centered research methodology and testing.

Interaction Design

SJSU, Spring 2017

A class that taught the process of interaction design.

Ethnographic Research Methods

SJSU, Fall 2016

A workshop dedicated to giving students hands-on experience with ethnographic methods, where we qualitatively examined a topic in the nearby community. Resulted in experience in participant-observation and interviews, qualitative analysis of our data, and succinct presentation of results to the community. Additionally, provided experience with the triangulation of data from multiple sources.

Engineering Psychology

SJSU, Fall 2016

A class where I engaged in a usability-principle-based heuristic evaluation for the Southwest Mobile Application, which resulted in an introduction to user-centered usability evaluation and testing.

Human Computer Interaction

SJSU, Fall 2017

A class that taught the entire process behind user centered design.

Psychology Honors Research

UCSB, Fall 2014 - Spring 2015

Designed and executed a senior thesis research experiment involving the integration of cognition, technology, and learning theory over the course of three quarters, with the goal to improve multimedia. The project resulted in experience writing grant proposals, synthesizing and analyzing theoretical and research literature, managing subjects (scheduling, moderating, paying, maintaining their confidentiality); collecting, coding and quantitatively analyzing data (exposure to SPSS); and presenting findings during a colloquium.

Unrelated Work

Cashier at California Pizza Kitchen

January - March 2017

I worked as a cashier, where I utilized my teamwork skills to ensure not only customers were happy, but the company as well.